Our Research Plan:
The topic we have chosen is whether or not violent video games have an affect on children in the future. It is significant because of the amount of children who play violent video games and how many violent video games there are today. Our group plans to each do our own individual research. After we have found sources that are relevant and helpful for our topic we plan to discuss what we found with each group member. We plan to e-mail and post the sources and things we think are valuable to our topic so that each group member can have access to what we find. From there will we comment and discuss as a group the sources we plan to use. So we plan to divide up the research between the group members and then work together using the sources we all agree are best for our research topic.

You should also have sources that argue against negative consequences of violent games, if you are to research the debate. Check out this: Violent Media Is Good for Kids. MSH


Sources

//**Violent**// //**video**// //**games**// and young people. Harvard Mental Health Letter, Oct2010, Vol. 27 Issue 4, p1-3, 3p
Database: Academic Search Premier
This source will be helpful because it our topic exactly and will be a great starting point.

Nailing the Coffin Shut on Doubts That //**Violent**// //**Video**// //**Games**// Stimulate Aggression: Comment on Anderson et al. (2010).
By: Huesmann, L. Rowell. Psychological Bulletin, Mar2010, Vol. 136 Issue 2, p179-181, 3p; DOI: 10.1037/a0018567
This source will be effective because it talks about how it creates aggression, not just sparks it.

The Causes and Consequences of Presence: Considering the Influence of //**Violent**// //**Video**// //**Games**// on Presence and Aggression.
By: Nowak, Kristine L.; Krcmar, Marina; Farrar, Kirstie M.. Presence: Teleoperators & Virtual Environments, Jun2008, Vol. 17 Issue 3, p256-268, 13p, 1 Diagram, 1 Chart
This article is effective because it reflects on the consequences of violent video games and why it has such consequences.

//**Violent**// //**video**// //**games**// and aggressive behavior in young women. By: Anderson, Craig A.; Murphy, Christine R..
Aggressive Behavior, 2003, Vol. 29 Issue 5, p423-429, 7p; DOI: 10.1002/ab.10042
Subjects: VIDEO games; VIOLENCE; HOSTILITY (Psychology); WOMEN; HUMAN behavior
This article is interesting because normally you think of boys and violent video games, this gives another perspective.

Citations

Anderson, Craig A., and Christine R. Murphy. "Violent Video Games and Aggressive Behavior in Young Women." Aggressive Behavior 29.5 (2003): 423-429. Academic Search Premier. EBSCO. Web. 25 Oct. 2010.

Huesmann, L. Rowell. "Nailing the Coffin Shut on Doubts That Violent Video Games Stimulate Aggression: Commenton Anderson et al. (2010)." Psychological Bulletin 136.2 (2010): 179-181. Academic Search Premier. EBSCO. Web. 25 Oct. 2010.

Nowak, Kristine L., Marina Krcmar, and Kirstie M. Farrar. "The Causes and Consequences of Presence: Considering the Influence of Violent Video Games on Presence and Aggression." Presence: Teleoperators & Virtual Environments 17.3 (2008): 256-268. Academic Search Premier. EBSCO. Web. 25 Oct. 2010.

"Violent Video Games and Young People." Harvard Mental Health Letter 27.4 (2010): 1-3. Academic Search Premier. EBSCO. Web. 25 Oct. 2010.

Anderson, Craig A., and Dill, Karen E. "Video Games and Aggressive Thoughts, Feelings, and Behavior In the Laboratory and in LIfe." Journal of Personality and Social Psychology. (2000): vol. 78 no.4 772-790

Shafer, Amanda. "Don't Shoot, Why Video Games Really Are Linked to Violence.". Slate. 4/27/2007. www.slate.com/id2164065/